​8.14 ZIP (239 MB)][PH_patch_20180629to20180717.zip]

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Patch 8.14 notes

Aatrox
Base health decreased. Q base damage decreased. E recharge rate decreased early, increased later. R bonus attack damage increased. Q timer freezes while reviving.

Now that Aatrox players have gotten some games under their belt and mastered his pretty unique spells, it turns out he's pretty strong, especially in lane. We're pulling some of his early game power in exchange for some more late-game consistency.
General
NEWBANNER OF.... In addition to switching Aatrox's sword stance, toggling CTRL+5 now unfurls banner-style wings
Base Stats
HEALTH 610 ⇒ 580
Q - The Darkin Blade
BASE DAMAGE 20/35/50/65/80 ⇒ 10/25/40/55/70
Q2 DAMAGE 125% of Q1 damage (unchanged)
Q3 DAMAGE 150% of Q1 damage (unchanged)
SWEET SPOT DAMAGE 150% of Q1, Q2, or Q3 damage (unchanged)
DAMAGE TO MINIONS 65-100% (at levels 1-18) of base damage ⇒ 50-100% (at levels 1-18) of base damage
E - Umbral Dash
RECHARGE RATE 20/18/16/14/12 seconds ⇒ 24/20/16/12/8 seconds
R - World Ender
BONUS ATTACK DAMAGE 20% total attack damage ⇒ 20/22.5/25% total attack damage
NEWPAUSING THE APOCALYPSE Q's recast timer is now frozen while reviving
Mid-Patch 8.13 Updates
These changes went live partway through 8.13.

Q1 LENGTH 625 ⇒ 650
Q1 WIDTH 175 ⇒ 200
Q2 LENGTH 500 ⇒ 525 (sweet spot size unchanged)

Fizz
W no longer deals bonus damage against primed targets. W base damage increased. W now grants on-hit damage if empowered attack does not kill its target.

The mark-priming mechanic on Fizz's W was unsatisfying, asking players to hold one of their damage tools until later. As an assassin, his role is to lay down damage quickly and get out, which made that wait feel particularly awkward. We're removing the priming mechanic, and bringing back an on-hit buff on the active, but keeping the cooldown reset on kills. The new W still does damage over a longer period of time, but more of that damage is front-loaded so Fizz players can more quickly make like a trident and stab.
UPDATEDW - Seastone Trident
Fizz's next basic attack deals bonus damage. If it kills a unit, W's cooldown and mana cost are partially refunded. If it doesn't, Fizz's subsequent basic attacks are empowered for 5 seconds.

EMPOWERED ATTACK DAMAGE 20/30/40/50/60 (+0.4 ability power) ⇒ 40/50/60/70/80 (+0.4 ability power)
ATTACK RESET? Yes (unchanged)
COOLDOWN 10/9.5/9/8.5/8 seconds ⇒ 7/6.5/6/5.5/5 seconds
COST 30/40/50/60/70 mana (unchanged)
REFUND ON KILL W's cooldown resets to 1 second and Fizz is refunded 20/28/36/42/50 mana ⇒ 20/28/36/44/52 mana
DAMAGE BUFF ON NON-KILL 10/15/20/25/30 (+0.3 ability power) on-hit damage for 5 seconds
PASSIVE BLEED 20/30/40/50/60 (+0.4 ability power) over 3 seconds (unchanged)
LESS STABBY W's passive bleed no longer applies to targets Fizz passes through during Q's dash or to targets hit by R's fish or shark

Jinx
Base health increased. Health growth decreased.

Part of the reason marksmen (notably the immobile, late-scaling ones) are struggling is low lane durability against the new aggressive champions they face.
Base Stats
HEALTH 531 ⇒ 581
HEALTH GROWTH 88 ⇒ 84

Karma
Base mana regen increased; growth decreased. Base armor increased; Q splash radius increased. Empowered detonation damage decreased at early ranks.

Support Karma is struggling hard at most skill levels, but at this point a straight buff might push her too high up in organized play. We're upping her baseline spellcasting and durability, but pulling back some of her waveclear to keep her from becoming overbearing at the highest levels of play.
Base stats
MANA REGEN 8.5 mana per 5 seconds ⇒ 11.5 mana per 5 seconds
MANA REGEN GROWTH 0.8 mana per 5 seconds ⇒ 0.5 mana per 5 seconds
BASE ARMOR 20.4 ⇒ 26
Q - Inner Flame
SPLASH RADIUS 250 ⇒ 280
SOULFLARE DETONATION DAMAGE 50/150/250/350 (at Mantra levels 1/2/3/4) ⇒ 35/140/245/350 (at Mantra levels 1/2/3/4)

Sion
Q base damage and damage ratio increased at later ranks.

Sion's last round of nerfs was necessary while Banner of Command was the top pick for top laners. Now that the item has been removed from the game, he's landing on the weak side.
Q - Decimating Smash
BASE DAMAGE 30/47.5/65/82.5/100 ⇒ 30/50/70/90/110
DAMAGE RATIO 0.45/0.50/0.55/0.6/0.65 total attack damage ⇒ 0.45/0.525/0.6/0.675/0.75 total attack damage

Twitch
Base health increased. Health growth decreased.

Part of the reason marksmen (notably the immobile, late-scaling ones) are struggling is low lane durability against the new aggressive champions they face.
Base Stats
HEALTH 542 ⇒ 582
HEALTH GROWTH 87 ⇒ 84
Mid-Patch 8.13 Updates
Because last patch was three weeks long (compared to our usual two weeks), we put out a larger balance update than usual in the interim. We're reposting those changes in this patch to make sure you've seen them.
Aatrox
SEE ABOVE See above
Caitlyn
HEADSHOT DAMAGE 50% (+100% crit chance) total attack damage ⇒ 50-100% (at levels 1/7/13) (+125% crit chance) total attack damage
Tristana
Q ATTACK SPEED 30/50/70/90/110% ⇒ 50/65/80/95/110%
E COST 70/75/80/85/90 mana ⇒ 50/55/60/65/70 mana
Varus
Q MINIMUM DAMAGE RATIO 1.0 total attack damage ⇒ 1.1 total attack damage
Q MAXIMUM DAMAGE RATIO 1.5 total attack damage ⇒ 1.65 total attack damage
W ON-HIT DAMAGE 5/9/13/17/21 ⇒ 7/10.5/14/17.5/21
W STACK POP DAMAGE 2/2.75/3.5/4.25/5% target's maximum health per stack ⇒ 3/3.5/4/4.5/5% target's maximum health per stack
Nocturne
BASE ATTACK DAMAGE 65 ⇒ 62
R DAMAGE RATIO 1.5 bonus attack damage ⇒ 1.2 bonus attack damage
Taliyah
PASSIVE MOVEMENT SPEED 30-45% ⇒ 20-45%
Q COOLDOWN 9/7.5/6/4.5/3 seconds ⇒ 11/9/7/5/3 seconds
SFX Updates
Updated the SFX for a few champions.

KENNEN New SFX on entire kit
LEE SIN Updated mixing and mastering for current SFX
KOG'MAW Updated mixing and mastering for current SFX
JARVAN IV Updated mixing and mastering for current SFX
Simple Buffs

Ahri
E mana cost decreased. E charm duration increased early.

Picking opponents off with her mobility and Charm is Ahri's core pattern, so we want to make sure that Charm feels appropriately impactful, even early on.
E - Charm
COST 85 mana ⇒ 70 mana
CHARM DURATION 1/1.25/1.5/1.75/2 seconds ⇒ 1.4/1.55/1.7/1.85/2 seconds

Cassiopeia
Q base damage increased late. Q damage ratio increased.

Q - Noxious Blast
BASE DAMAGE 75/120/165/210/255 ⇒ 75/125/175/225/275
DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power

Corki
E base damage and resistance reduction per stack increased.

E - Gatling Gun
BASE DAMAGE 80/140/200/260/320 ⇒ 120/170/220/270/320
RESISTANCE REDUCTION PER STACK 0.5/1/1.5/2/2.5 ⇒ 1/1.375/1.75/2.125/2.5

Elise
Health growth increased.

Base Stats
HEALTH GROWTH 85 ⇒ 93

Nasus
Passive lifesteal increased early.

Passive - Soul Eater
LIFESTEAL 10/15/20% (at levels 1/7/13) ⇒ 12/18/24% (at levels 1/7/13)

Pantheon
Bonus attack speed at level 1 added. W base damage increased.

Attack speed should help Pantheon's jungle without pushing his top lane up too much.
Base stats
BONUS ATTACK SPEED AT LEVEL 1 0% ⇒ 8%
W - Aegis of Zeonia
BASE DAMAGE 50/75/100/125/150 ⇒ 60/85/110/135/160

Rek'Sai
Q and R damage ratios increased.

Q - Queen's Wrath
DAMAGE RATIO 0.4 bonus attack damage ⇒ 0.5 bonus attack damage
Q - Prey Seeker
DAMAGE RATIO 0.4 bonus attack damage ⇒ 0.5 bonus attack damage
R - Void Rush
DAMAGE RATIO 1.85 bonus attack damage ⇒ 2.0 bonus attack damage

Sivir
Q cooldown decreased.

Q - Boomerang Blade
COOLDOWN 9 seconds ⇒ 7 seconds

Vel'Koz
Q damage ratio increased.

Q - Plasma Fission
DAMAGE RATIO 0.6 ability power ⇒ 0.8 ability power

Vayne
W damage increased late.

W - Silver Bolts
MAXIMUM HEALTH DAMAGE 4/6/8/10/12% target's maximum health ⇒ 4/6.5/9/11.5/14% target's maximum health

Vi
Base attack speed increased. R cooldown decreased.

Base stats
BASE ATTACK SPEED 0.625 ⇒ 0.644
R - Assault and Battery
COOLDOWN 130/100/70 seconds ⇒ 110/85/60 seconds

Viktor
W cast range increased.

W - Gravity Field
CAST RANGE 700 ⇒ 800
Simple Nerfs

Dr. Mundo
Q health refund decreased.

Q - Infected Cleaver
HEALTH COST REFUND ON HIT 50% ⇒ 40% (still doubled on kill)

Rakan
Q cooldown increased late. R cooldown increased.

Q - Gleaming Quill
COOLDOWN 12/10.5/9/7.5/6 seconds ⇒ 12/11/10/9/8 seconds
R - The Quickness
COOLDOWN 120/100/80 seconds ⇒ 130/110/90 seconds

Sejuani
R stun duration decreased.

R - Glacial Prison
MAX STUN DURATION 2 seconds ⇒ 1.5 seconds

Shen
Q slow decreased early.

Q - Twilight Assault
SLOW 35% ⇒ 15/20/25/30/35%

Swain
R explosion damage ratio decreased.

R - Demon Flare
MAX EXPLOSION DAMAGE RATIO 1.35 ability power ⇒ 1.05 ability power

Talon
W return damage decreased late.

W - Rake
INCOMING DAMAGE 70/95/120/145/170 ⇒ 70/85/100/115/130

Wukong
E base damage decreased late.

E - Nimbus Strike
BASE DAMAGE 65/110/155/200/245 ⇒ 65/100/135/170/205

Zoe
W base damage decreased late. W damage ratio decreased.

W - Spell Thief
BASE DAMAGE 75/120/165/210/255 ⇒ 75/105/135/165/195
DAMAGE RATIO 0.65 ability power ⇒ 0.55 ability power
Items
Jungle Items
If you have the most individual total gold on your team, lane minions kills grant less gold.

Jungle funneling tends to be a very passive and unengaging strategy, largely rooted in avoiding conflict. This is subverting a lot of normal laning patterns, so we're looking to significantly nerf the strategy. We'll be pursuing cleaner system solutions to the problem in preseason, but for now we're just trying to decrease the viability of funneling.
Hunter's Machete/Hunter's Talisman
NEWMONSTER HUNTER If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre or Stalker's Blade.
Mid-Patch 8.13 Updates
Because last patch was three weeks long (compared to our usual two weeks), we put out a larger micropatch in the interim than usual. We're reposting those changes in this patch to make sure you've seen them.
Stormrazor
BUILD PATH BF Sword + Pickaxe + Dagger + 725 gold ⇒ BF Sword + Pickaxe + Dagger + Dagger + 425 gold
TOTAL COST 3200 gold (unchanged)
CRIT DAMAGE 160-200% (at 0-60% crit chance) ⇒ 160-200% (at 0-30% crit chance)
Brawler's Gloves
COST 600 gold ⇒ 400 gold
Zeal
COMBINE COST 400 gold ⇒ 600 gold
TOTAL COST 1300 gold (unchanged)
Summoner Spells

Teleport
Cooldown increased.

Teleport has emerged as a dominant summoner spell in most lanes. This is particularly problematic bot lane, where it's often taken on champions who simply wish to avoid conflict in the laning phase and scale into the late game. For now, we're increasing the cooldown to give combat summoners a longer window in which to punish Teleport users.
BASE COOLDOWN 300 seconds ⇒ 360 seconds
CANCELED COOLDOWN 200 seconds ⇒ 240 seconds
Runes

Conqueror
Bonus attack damage decreased.

Conqueror has been crowding out other keystone options for fighters, as well as room for non-fighter champions in top lane. Reducing some of its laning strength should give other keystones (and champions) more ability to fight back.
BONUS ATTACK DAMAGE 10-35 (at levels 1-18) ⇒ 6-35 (at levels 1-18)

Ghost Poro
Ghost Poro now requires an active placement.

NEWDELIBERATE HAUNTING After 1 second in brush, your current trinket becomes a ghost poro item, which may be used to place ghost poro
UPDATEDSPOOKY SPOOKY While either you or your ghost poro is anywhere in enemy territory (past the river), gain 5-20 (based on level) ability power or 3-12 bonus attack damage, adaptive.

Zombie Ward
Zombie Wards no longer spawn from friendly wards which time out. Damaging a champion after destroying a ward inflicts bonus damage.

NEWWARD'S REVENGE Damaging a champion after destroying a ward inflicts 30-90 (at levels 1-18) bonus magic damage
UPDATEDFRIENDLY BURIAL Zombie Wards now only spawn from enemy wards killed, not also friendly wards which time out.
Cursor Update

(Left to right, top row: Default Cursor, Ally Hover, Enemy Hover, Enemy Hover - Colorblind)
(Left to right, bottom row: Target, Ward Bush + Target Ally, Attack Move + Target Enemy)

After nine and a half years, we’re updating the in-game cursor! It’s got all the same functionality as the bronze gauntlet we've worn for years but with a bunch of improvements.
NEW All cursor states have been updated (see above for some of the most common)
SHAPE Cleaner and simpler, so it's easier to track as it moves across your screen
COLORS Adjusted across all states prevent blending in with the map or with particles in chaotic team fights
SCALABLE Can now be scaled up and down in the Options > Interface menu. Great for 4K resolutions!
NOSTALGIA You can still switch back to the old cursor via a toggle in the Options > Interface menu
Wards Collection
Wards are joining the Collection tab soon after 8.14 goes live! You'll be able to see all ward skins you own, filter to show unowned or unavailable ward skins, and group and sort your collection view just like the Skins and Icons collections.
Champ Select
Failing to ban a champion no longer kicks you from champ select. This change went live during 8.13.

It’s a bit harsh to break up a champ select lobby on a missed ban selection, so instead, failing to ban a champion will default to “No Ban” and champ select will keep on truckin’. Failing to select a champion for yourself will still incur a dodge.
Bugfixes
Recurve Bow no longer incorrectly applies on-hit damage to towers if the champion has enough ability power to deal magic damage to towers
Charm effects now correctly cause Scuttle Crab to take increased damage
Wukong's W - Decoy now correctly takes true damage from champions with Conqueror
Fixed a bug where Bone Plating's cooldown was incorrectly reset when revive effects were triggered
Fixed a bug where Bone Plating would cause Zac to revive if all of his Passive - Cell Division blobs were killed at the same time
Shields on Star Guardian Ezreal are no longer misplaced during his dancing animation
PROJECT: Leona's E - Zenith Blade's VFX no longer pass through Yasuo's W - Windwall
Meowkai's Laugh SFX no longer stack when the emote is spammed
Skin-specific SFX have been restored for Santa Draven
Dark Waters Diana's R - Lunar Rush no longer causes frame drops when used on an enemy from Fog of War
Certain shield particles from items and champion abilities no longer render through terrain during the animation of God-King Darius' R - Noxian Guillotine
Updates have been made to Pulsefire Twisted Fate to increase gameplay clarity
Hextech / Star Guardian Poppy no longer display base Poppy's VFX when an enemy destroys the P - Iron Ambassador buckler
Twisted Fate's E - Stacked Deck empowered attacks now correctly deal their bonus damage if Twisted Fate dies while they are traveling
Twisted Fate's E - Stacked Deck counter no longer gets confused after he is affected by a revival effect (Guardian Angel, Zilean's R - Chronoshift)

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