Patch 9.5 Hotfix #1 08-03-2019 EXE (15.6 MB)][PH_patch_20190305to20190308.exe]​

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Patch 9.5 Notes

Mid-Patch Updates

3/13/2019 Ranked Update
We've ended the positional ranks preview in NA and KR and have returned everyone to a single rank. For more info, head to Nexus.
RANK Your highest position rank becomes your new rank. You'll keep your LP, promotion series status, and promo helper benefits for that rank.
REWARDS You'll keep your Ranked Armor and any split rewards you've earned
3/11/2019 Balance Update
Neeko
We're pulling back on Neeko's baseline strength so that her freshly discovered on-hit build isn't so overwhelming compared to her other options.
ATTACK SPEED GROWTH PER LEVEL 3.5% ⇒ 1.5%
ATTACK DAMAGE PER LEVEL 3 ⇒ 2
W - SHAPESPLITTER BONUS MAGIC DAMAGE 50/80/110/140/170 ⇒ 50/70/90/110/130


ARURF Balance Changes


CAMILLE +10% damage done & -10% damage taken
LEBLANC +10% damage done
MORGANA -8% damage done
Champions

Kayle & Morgana
Kayle and Morgana are ready to take down the guilty. The sisters serve justice in Patch 9.5!
Kayle and Morgana Champion Gameplay Trailer
Kayle and Morgana Reveal
Kayle Champion Spotlight
Morgana Champion Spotlight
Kayle Bio
Morgana Bio
High-res versions of Kayle and Morgana's updated splash art are available on League Displays!

Akali
Ring movement speed durations increased. Stealth from turrets adjusted. E damage increased. R cooldown decreased.

When we nerfed Akali in 9.3, we swang hard on the parts of her kit that frustrated opponents most and caused issues specific to particular skill levels. This left her in a sad state, but we needed to be sure that the mechanics we removed were actually what made Akali problematic. Given the depth of 9.3's changes (mechanical changes have more ramifications than buffing or nerfing damage numbers), if we had tried to keep Akali's overall strength unchanged, she might have remained dominant, making it hard to tell what—if anything—our nerfs actually did. 

Two patches out, we've confirmed that removing Akali's Q heal and W turret stealth went a long way toward making her a healthier champion, so we're now going back in cautiously to bring her back up.
Passive - Assassin's Mark
EDGE OF RING MOVEMENT SPEED DURATION 1.25 seconds ⇒ 2 seconds
OUTSIDE OF RING MOVEMENT SPEED DURATION 1.25 seconds ⇒ 2 seconds
W - Twilight Shroud
STEALTH FROM TURRETS Akali is now only revealed by turrets within a turret's attack range, rather than its sight range
PEEK-A-BOO Akali now only needs to exit and re-enter her shroud once to extend the shroud's duration by the maximum 3 seconds, rather than extending it by 0.5 seconds six times
E - Shuriken Flip
FIRST CAST DAMAGE 60/90/120/150/180 ⇒ 70/105/140/175/210
SECOND CAST DAMAGE 60/90/120/150/180 ⇒ 50/80/110/140/170
R - Perfect Execution
COOLDOWN 120/100/80 seconds ⇒ 100/85/70 seconds

Neeko
E root adjusted.

The conditions to Neeko's roots were a little complicated so we’re simplifying them to make her more reliable, especially in team fights.
E - Tangle-Barbs
ROOT DURATION 0.5 seconds on all enemies except the last champion hit; 0.7/0.9/1.1/1.3/1.5 seconds against the last champion hit, increased to 1.8/2.1/2.4/2.7/3 seconds if Tangle-Barbs hit at least two enemies ⇒ 0.7/0.9/1.1/1.3/1.5 seconds on the first enemy hit, 1.8/2.1/2.4/2.7/3 seconds on all other enemies hit
BUGFIX No longer disarms enemies

Rakan
W damage and dash speed increased.

The nerf to Rakan's Grand Entrance in 9.2 hindered his playmaking ability. We're giving him back some of that speed, so he can go back to helping his lane partner poke their lane opponents or assist the rest of his team in a crazy fight, while still keeping his R-W initiation in check.
W - Grand Entrance
DAMAGE 70/115/160/205/250 (+0.7 ability power) ⇒ 70/120/170/220/270 (+0.7 ability power)
DASH SPEED 1400/1445/1480 (based on type of boots) ⇒ 1500

Skarner
Spire radius increased; Red buff Spire now covers Krugs and Raptors on both sides of the map. Spires removed from minimap.

We're moving Skarner's red buff Spire to be in range of both Krugs and Raptors, which will give him more options in his jungle pathing and help with his jungle clear in all three monster camps. With this Spire now closer to the Krugs and Raptors, it'll also be harder for opponents to steal it from him due to how deep it'll be in the enemy's jungle. 

We’re also removing the Spires from the minimap, so his counterjungling attempts aren't nearly as obvious to the enemy team.
Passive - Crystal Spires
REMOVEDINTRUDER ALARM Spires no longer appear on the minimap
SPIRE RADIUS 1150 ⇒ 1600
UPDATEDPORQUE NO LOS DOS? Red buff Spire now in range of both Krugs and Raptors

Vi
Attack speed growth decreased. Passive cooldown increased but W now reduces it. Q ratio decreased, no longer deals reduced passthrough damage. W attack speed increased. E AoE can now crit. R cooldown, damage, knockup/knockback increased; no longer deals reduced passthrough damage.

Vi's been overlooked as a viable jungle pick for quite some time now. To help Vi compete against her peers, we're adjusting her Q and R to do equal damage to everything she hits, powering up her teamfights and speeding up her jungle clear. To balance those changes, she's getting nerfed in some areas, but the overall outcome should be a stronger and more impactful Vi.
Base Stats:
ATTACK SPEED GROWTH 2.5% ⇒ 2%
Passive - Blast Shield
COOLDOWN 12-8 seconds (levels 1-9) ⇒ 16-12 seconds (levels 1-9) (see Denting Blows below)
SHIELD RATIO 10% max health ⇒ 15% max health
Q - Vault Breaker
REMOVEDQUARTER POUNDER No longer deals 25% reduced damage to non-champions
RATIO 1.6 bonus attack damage ⇒ 1.4 bonus attack damage
W - Denting Blows
ATTACK SPEED 30/35/40/45/50% ⇒ 30/37.5/45/52.5/60%
NEWPASSIVE COOLDOWN Blast Shield's cooldown is now reduced by 3 seconds whenever Denting Blows procs
E - Excessive Force
CRITICAL CONES Damage cone can now critically strike
RATIO 1.15 total attack damage, 0.7 ability power ⇒ 1.1 total attack damage, 0.9 ability power
R - Assault and Battery
COOLDOWN 110/85/60 seconds ⇒ 120/100/80 seconds
DAMAGE 150/300/450 (+1.4 bonus attack damage) ⇒ 150/325/500 (+1.1 bonus attack damage)
REMOVEDQUARTER POUNDER No longer deals 25% reduced damage to secondary targets
SECONDARY TARGET KNOCKBACK Vi knocks back enemies she passes through by 250 range over 0.25 seconds ⇒ 350 range over 0.75 seconds
Lucian Audio Updates
Cleaning up some of Lucian's ability audio to make it clearer!
BULLETS Clearer hit audio on Base and Striker Lucian basic attacks, passive-empowered attacks, and The Culling
ARDENT BLAZE Cast audio is shimmerier, deep tones on travel audio reduced, target hit sound added. Changes apply to all skins except High Noon which already had them implemented (Heartseeker Lucian's on-hit sound is unchanged).
RELENTLESS PURSUIT Dash audio brightened on Base and Striker Lucian
Items

Relic Shield Line
Healing decreased.

We're cutting the ability for tank supports to shrug off harass so other types of supports can compete against them, especially at higher levels of play where bot laners place more of a focus on keeping themselves topped off.
RELIC SHIELD HEALING 15 (+2% target's missing health) ⇒ 5-30 at 0-100% target's missing health
TARGON'S BRACE HEALING 40 (+2% target's missing health) ⇒ 10-60 at 0-100% target's missing health
REMNANT OF THE ASPECT HEALING 50 (+2% target's missing health) ⇒ 15-90 at 0-100% target's missing health

Stormrazor
Given that Stormrazor's update shifted it from a rush item to a late pickup, we erred on the side of undershooting its power to make sure it was a clearly less attractive first buy. But now, it's too weak, so we're buffin' it.
ATTACK DAMAGE 55 ⇒ 60
ATTACK SPEED 25% ⇒ 30%
Runes

Aftershock
Bugfixing Aftershock's resist duration to do what the tooltip says.
RESIST DURATION 3 seconds ⇒ 2.5 seconds

Conqueror
We hotfixed Conqueror in the middle of the last patch, decreasing the ranged stack duration and the number of adaptive force per stack. But it's still too strong, especially in the mid to late game . With its new stacking model, champions gain stats leading up to the proc and late game scenarios actually trigger it faster than the previous iterations of Conqueror. We're pulling out some of Conqueror's late game strength while retaining the more core true damage and healing conversion.
ADAPTIVE FORCE 2-10 per stack (10-50 at max stacks) ⇒ 2-6 per stack (10-30 at max stacks)
Mid-Patch 9.4 Updates
(Reminder: These have been live for a while already.)

ADAPTIVE FORCE 3-15 per stack (max 15-75) ⇒ 2-10 per stack (max 10-50). This change is overwritten by the line above.
RANGED STACK DURATION 3 seconds ⇒ 2 seconds (melee stack duration still 8 seconds)

Cut Down
Making it more competitive with Coup de Grace and Last Stand.
BONUS DAMAGE 4-10% ⇒ 5-12% (still vs targets with 10%-100% more maximum health than you)
Simple Changes

Cho'Gath
E damage increased.

Cho'Gath could use a little bit of help early on. Maxing E will help him trade more meaningfully.
E - Vorpal Spikes
DAMAGE 20/30/40/50/60 to 22/34/46/58/70

Dr. Mundo
E magic resist increased.

Buffing the ol' doctor so players who want an anti-magic damage beefcake have an option in the form of a big purple man.
E - Masochism
MAGIC RESIST 2% per stack, up to 6/12/18/24/30% ⇒ 3% per stack, up to 6/15/24/33/42%

Gangplank
E bonus damage to champions increased. R damage per wave increased.

Giving Gangplank more pow in his powder so he can fight back against the scallywags of top lane and have more cannons to drop on opponents everywhere else.
E - Powder Keg
BONUS DAMAGE TO CHAMPIONS 60/90/120/150/180 ⇒ 80/105/130/155/180
R - Cannon Barrage
MAGIC DAMAGE PER WAVE 35/60/85 (+0.1 ability power) ⇒ 40/70/100 (+0.1 ability power)
MAX DAMAGE 420/720/1020 (+1.2 ability power) ⇒ 480/840/1200 (+1.2 ability power)

Graves
Base attack damage increased.

9.2's jungle experience changes hit scaling champions like Graves the hardest, and 9.3's Stormrazor change was unfavorable to him as well. Given how effective -3 AD was at reining the Outlaw in toward the end of last season, +3 AD should be enough to get him back in gunning shape.
Base Stats
ATTACK DAMAGE 63 ⇒ 66

Jhin
Q attack damage increased.

We're giving Dancing Grenade a little fortissimo since it's such an integral part of his damage pattern.
Q - Dancing Grenade
RATIO 0.4/0.475/0.55/0.625/0.7 total attack damage ⇒ 0.45/0.525/0.6/0.675/0.75 total attack damage

Nunu & Willump
Health decreased. Q healing decreased.

Taking the pair's durability down a bit via early game base stats and late-game sustain.
Base Stats
HEALTH 590 ⇒ 570
Q - Consume
HEAL 75/120/165/210/255 ⇒ 75/110/145/180/215

Tryndamere
Passive crit chance cap increased late.

Resolving Tryndamere's long-standing crit chance dilemma: Currently, he needs to overcap on crit chance to reach 100%, but now, he won't need to overload on more than two items.
Passive - Battle Fury
CRIT CHANCE CAP PER FURY Up to 35% ⇒ 35/40/45/50% at levels 1/6/11/16

Sylas
W heal increased early, decreased late; heal ratio increased, damage ratio increased.

Hitting Sylas' tank build.
W - Kingslayer
HEAL 50/80/110/140/170 (+0.35 ability power) ⇒ 60/80/100/120/140 (+0.45 ability power)
DAMAGE RATIO 0.55 ability power ⇒ 0.65 ability power

Yorick
Maiden damage and mark proc damage decreased.

Yorick and his lovely Maiden have been attached at the hips since 9.2, and their collective damage is causing trouble for everyone else. We're reining the Maiden in a little so that the pair, when together, are a little weaker.
R - Eulogy of the Isles
MAIDEN DAMAGE 10/20/40 (+0.5 Yorick's total attack damage) ⇒ 0/10/40 (+0.5 Yorick's total attack damage)
MARK DAMAGE 5/7.5/10% target's maximum health ⇒ 3/6/9% target's maximum health

Rek'Sai
Fixed a bug where R could deal damage twice.

Conqueror plus the changes we made to Rek'Sai last patch are bringing her up to scary levels. We're going to see how this patch’s Conqueror nerfs land before directly looking into nerfing Rek'Sai. As a reminder, read below for the hotfix that went live in 9.4.
Mid-Patch 9.4 update
Reminder: This change has been live for a while already.

BUGFIX Fixed a bug where R - Void Rush could deal damage twice if Rek'Sai's target Flashed away the instant Void Rush's damage was dealt
ARURF
Surprise—we're extending ARURF by another two patches! Since we've got another month of ultra rapid firing in store, we've also got a ton more balance changes for 9.5. If you're a member of the Golden Spatula club, you'll hang onto your benefits for the full extended duration.
Let's start with the buffs:
Aatrox
BUFF +15% damage buff increased to +20%
Akali
BUFF +15% damage, -10% damage taken
Alistar
BUFF +5% damage, -10% damage taken
Anivia
BUFF +15% damage
Aurelion Sol
BUFF +5% damage buff increased to +10%
Bard
BUFF +15% damage buff increased to +20%
Braum
BUFF -5% damage taken buff increased to -10%
Darius
BUFF +5% damage buff increased to +10%
Elise
BUFF +10% damage, -10% damage taken
Evelynn
BUFF +10% damage buff increased to +20%
Gangplank
BUFF +10% damage buff increased to +15%
Gnar
BUFF +5% damage buff increased to +10%
Ivern
BUFF +10% damage, -15% damage taken
Jhin
BUFF +20% damage
Katarina
BUFF +15% damage, -10% damage taken
Quinn
BUFF +15% damage
Sion
BUFF +10% damage
Sona
BUFF -5% damage nerf removed
Tahm Kench
BUFF -20% damage taken buff increased to -25%
Taliyah
BUFF +15% damage
Thresh
BUFF +5% damage buff increased to +10%, -5% damage taken buff increased to -10%
Udyr
BUFF +10% damage, -15% damage taken
Urgot
BUFF +5% damage buff increased to +15%
Yasuo
BUFF +10% damage buff increased to +15%, -5% damage taken buff increased to -10%
Zac
BUFF -10% damage taken buff increased to -15%
Zilean
BUFF +10% damage buff increased to +20%
Zoe
BUFF +10% damage


And of course some nerfs:
Ahri
NERF -5% damage nerf increased to -8%
Fizz
NERF -5% damage
Garen
NERF -5% damage nerf increased to -10%
Heimerdinger
NERF -5% damage
Jayce
NERF -5% damage
Nocturne
NERF -5% damage
Sivir
NERF -5% damage nerf increased to -8%
Syndra
NERF -5% damage
Vladimir
NERF -8% damage
First Elder Dragon
NERF Burn decreased from 141 over 3 seconds to 90 over 3 seconds
Second Elder Dragon
NERF Burn decreased from 255 over 3 seconds to 210 over 3 seconds
Third Elder Dragon
NERF Burn decreased from 315 over 3 seconds to 270 over 3 seconds
Bugfixes
Celerity now properly increases bonus movement speed from Time Warp Tonic
Fixed a bug where some champions would sometimes stand in place instead of auto-attacking
Zombie Brand's VO no longer plays globally when Brand is in vision
Lunar Empress Lux's textures no longer becomes corrupted upon death
Darius' Base skin no longer plays God King Darius' E - Apprehend quotes
Papercraft Anivia's landing SFX during her recall have been restored
When champions shield or bind Papercraft Anivia, they are now a consistent size when compared to her base during Passive - Rebirth
Rengar's R - Thrill of the Hunt true sight indicator from the ability is no longer misplaced on Star Guardian Ezreal
Udyr's Q - Tiger Stance level-up tooltips now appear
Dropping replay files onto the League executable now works in all regions
Fixed a bug where the "No Ban" option was missing in the pick/ban phase in Ranked queue

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