8.10 ZIP (264 MB)][PH_patch_20180504to20180514.zip]

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Patch 8.10 notes

Clash
Clash, League's new tournament mode for teams, launches this patch. The first Demacia Cup begins May 25. Read up on how it all works and claim a free ticket on the Clash microsite.
Patch Highlights

Champions

Sion
Base health regen decreased. E base damage decreased, damage ratio increased, and no longer deals bonus damage to secondary targets. E Armor shred now applies to secondary targets; duration increased.

The bonus damage Sion does to secondary targets struck by Roar of the Slayer is just too much: too much waveclear, too much poke, too much long-ranged lane control. By having E apply the armor shred to all targets struck, Q damage will be higher on targets struck by E, and further incentivize him to max Q (or at least to ensure there are more tradeoffs when he does opt into the ranged control E offers).
Base stats
BASE HEALTH REGEN 10 per 5 seconds ⇒ 9 per 5 seconds
E - Roar of the Slayer
BASE DAMAGE 70/105/140/175/210 ⇒ 65/100/135/170/205
ABILITY POWER RATIO 0.40 ability power ⇒ 0.55 ability power
SECONDARY TARGET DAMAGE 130% ⇒ 100% to targets struck by a knocked-back enemy
ARMOR REDUCTION 20% to primary target ⇒ 20% to all targets hit by Roar of the Slayer or a knocked-back enemy
ARMOR REDUCTION DURATION 2.5 seconds ⇒ 4 seconds
R - Unstoppable Onslaught
NEWCOMING THROUGH Sion's ultimate is no longer obstructed by an allied Azir's R - Emperor's Divide

Dr. Mundo
R cost and cooldown increased.

Last patch's changes helped bring Mundo's ultimate to a more satisfying level of power, but decisions around when to invoke that power are a bit too forgiving. A longer cooldown and higher costs should make the timing of those choices more important.
R - Sadism
COOLDOWN 100/85/70 seconds ⇒ 110/100/90 seconds
COST 20% current health ⇒ 25% current health

Poppy
Movement speed increased.

Poppy’s changes last patch were intended to be approximately power neutral, but they ended up taking her down slightly. We're reverting the movement speed nerf to give Poppy more room to maneuver around fights (or just start them).
Base stats
MOVEMENT SPEED 340 ⇒ 345

Zac
W ability power ratio removed. E and R ability power damage ratio increased.

Much like the Shyvana changes last patch, we want to make sure that damage-building Zac feels significantly different from tank Zac. While tank Zac has the durability to sit on his opponents' faces spamming W, a damage-oriented Zac can't survive that punishment as easily. Shifting his AP ratios out of W and onto his higher-impact abilities should ensure that when Zac does build damage, he feels like he was made for it, literally.
W - Unstable Matter
REMOVEDABILITY POWER RATIO No longer deals an additional 2% targets' max health per 100 ability power (base max health damage unchanged)
E - Elastic Slingshot
RATIO 0.70 ability power ⇒ 0.90 ability power
R - Let's Bounce!
RATIO 0.70 ability power ⇒ 0.90 ability power

Bard
W mana cost decreased.

The high mana cost of Bard's W limits his uptime, especially in the laning phase. With a lower mana cost, he won't have to choose quite as directly between providing some healing to himself or his allies and having the mana to make plays on the map.
W - Caretaker's Shrine
COST 90 mana ⇒ 70 mana

Kindred
Small quality of life buff.
Passive - Mark of the Kindred
NEWPACK HUNTER If an ally kills a hunted jungle monster within 6 seconds of Kindred damaging it, Kindred will still acquire the passive stack
Items
UPDATED
Runic Echoes
Now builds out of Lost Chapter instead of Aether Wisp. Movement Speed removed. Cooldown reduction and Mana added.

Mage junglers have been pretty scarce on the Rift for a while, and we're looking to change that. Changing Runic Echoes' buildpath to grant mana and cooldown reduction (both core mage stats) and increasing its overall stat efficiency should open the door for more mages to tango with jungle monsters.

We've also made changes to Hunter's Talisman (check those out below) which should help spellcasters feel better about jungling even before they pick up Runic Echoes.
TOTAL COST 2625 gold (unchanged)
BUILD PATH Aether Wisp + Stalker's Blade + Amplifying Tome + 345 gold ⇒ Stalker's Blade + Lost Chapter + 325 gold
REMOVEDMOVEMENT SPEED 7%
NEWMANA 300
NEWCOOLDOWN REDUCTION 10%

Warding Totem
Wards last longer but have a higher cooldown.

These changes increase the value of a well-placed ward, the cost of a bad one, and the payoff for successful ward-sweeping. Three birds, two stones!
WARD DURATION 60-120 seconds (at levels 1-18) ⇒ 90-180 seconds (at levels 1-18)
CHARGE TIMER 180-90 seconds (at levels 1-18) ⇒ 240-120 seconds (at levels 1-18)
Support & Jungle Item Exclusivity
You can no longer have both a jungle item and a support item.

Jungle items and gold items are both tuned to give unique, lower-cost power to their roles, which often operate on lower incomes than farming roles. We've had to combat the occasional cannibalization of support gold items by junglers, and at this point it's safer to just cut that option off.
YOU MUST CHOOSE WISELY You can no longer own Hunter's Machete, Hunter's Talisman, or their upgrades at the same time as Ancient Coin, Spellthief's Edge, Relic Shield, or their upgrades
Runes
Balance pass.
Domination Sorcery Resolve Inspiration
Cheap Shot damage increased. Ingenious Hunter item cooldown reduction more front-weighted toward initial value.

Cheap Shot
DAMAGE 12-30 ⇒ 15-40
Ingenious Hunter
BASE ACTIVE ITEM COOLDOWN REDUCTION 10% ⇒ 15%
ACTIVE ITEM COOLDOWN REDUCTION PER STACK 6% ⇒ 5%
Jungle
Camp Experience Rift Scuttler Items
Jungle monsters give less experience, but experience scales with level.

Junglers have had too much of an impact in the early game. Specifically, they’ve too frequently been able to gank at level 3 before solo laners even reach that level. We’re looking to decrease consistent access to early jungle pressure but offer a more valuable Rift Scuttler as a new way for junglers to gain a lead.
REMOVEDSLOW DOWN Experience no longer reduced by 5% per level champion is ahead of the camp being taken.
NEWRAID BOSS Monster camp experience now scales with level, capping at level 7.
BLUE SENTINEL 180 ⇒ 115 - 180 (at levels 1-7)
RED BRAMBLEBACK 180 ⇒ 115 - 180 (at levels 1-7)
LARGE KRUG 125 ⇒ 100 - 157 (at levels 1-7)
MEDIUM KRUG 35 ⇒ 35 - 55 (at levels 1-7)
SMALL KRUG 7 ⇒ 7 - 11 (at levels 1-7)
LARGE WOLF 100 ⇒ 65 - 102 (at levels 1-7)
SMALL WOLVES 40 ⇒ 25 - 39 (at levels 1-7)
LARGE RAZORBEAK 62 ⇒ 20 - 31 (at levels 1-7)
SMALL RAZORBEAKS 35 ⇒ 19 - 30 (at levels 1-7)
GROMP 200 ⇒ 115 - 180 (at levels 1-7)
REMOVEDGRIMP Gromp no longer grants 37.5% reduced experience on its first clear
REMOVEDFALSE START Medium Krugs, Small Krugs, and Large Razorbeak no longer grant 25% reduced experience on their first clear
WHEATIES Large Krug's first clear experience reduction 50% ⇒ 30%
Bounties
Kill streak bounties are now granted only to the killer, not the team.

Currently, the rewards a player gets for performing well are too split amongst the whole team, and we'll be looking to remedy that over time. We're starting this patch with Bounties, shifting the reward from a team one to a personal one, and we'll be investigating other team rewards going forward
HEADHUNTER Assists on bounty kills no longer grant bonus gold.
ONE KILL 100 gold split among team ⇒ No bounty
TWO KILLS 150 gold split among team ⇒ No bounty
THREE KILLS 300 gold split among team ⇒ 200 gold to killer
FOUR KILLS 350 gold split among team ⇒ 250 gold to killer
FIVE KILLS 450 gold split among team ⇒ 300 gold to killer
SIX-PLUS KILLS 450 gold split among team ⇒ 300 gold (+25 gold per kill beyond 5) to killer
BOUNTY CHANGE ON BEING KILLED Dying removes 3 bounty levels ⇒ Dying resets bounty to 0
Replays
You can now download the replays of other players’ Ranked and Clash games.

Whether scouting or reviewing replays of yourself or your Clash teammates, we want to make all competitive matches public domain for your perusal and improvement.
REVIEW THE TAPE Clash matches will be available for download from an individual’s Match History pages in the client
SCOUT’S CODE Ranked matches are now available for download from an individual’s Match History pages in the client
League Client
Bugfixin'.
LESS LAG Resolved an issue where the League Client was using more resources than it should have been while it was in the background. Higher end systems should see increased FPS.
Bugfixes
LeBlanc's E - Ethereal Chains now correctly reveals stealthed champions
Fixed a bug where swapping Hexflash to a different summoner would prevent that summoner spell from being used while in-combat
Kennen's W - Electrical Surge passive damage now correctly appears on Death Recap
Swain's E - Nevermove no longer incorrectly deals double damage to epic monsters
Presence of Mind now correctly reduces cooldowns for kills or assists while dead
Talon’s E - Assassin's Path will now be less likely to vault Talon in the opposite direction than was intended
Bard no longer can stun units against Gangplank's E - Powder Keg with his Q - Cosmic Binding
Garen's Q - Decisive Strike now correctly damages Teemo's R - Noxious Trap mushrooms
League Voice will now be more respectful of your default communications device
Beemo now flies out of the fountain at game start using Homeguard
Battlecast Cho’Gath’s E - Vorpal Spikes now sound more in line with the skin’s theme
SFX now only play once during Dragon Trainer Lulu’s dance
Star Guardian Ahri’s familiar no longer echos during Ahri’s joke
Activating Shurelya’s Reverie will no longer cancel channels
Upcoming Skins & Chromas
The following skins will be released this patch:


Pulsefire Riven

Pulsefire Twisted Fate

Pulsefire Shen
The following chromas will be released this patch:


Dragon Master Swain (Pearl)
Dragon Master Swain (Tanzanite)
Dragon Master Swain (Ruby)
Dragon Master Swain (Emerald)
Dragon Master Swain (Sapphire)
Dragon Master Swain (Obsidian)
Loot

NEWSHINY Masterwork chests, which only contain cosmetics, will now be available for 1 gemstone in place of Hextech chests.

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